<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g1mjg8ya:-jct6d5dr4epd" version="1">
	<created_date>Nov 4, 2009</created_date>
	<modified_date>Nov 10, 2009 3:33 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Giant Ant Worker</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>Black</eyes>
		<hair>None</hair>
		<skin>Dark Red or Dark Brown</skin>
		<handedness>N/A</handedness>
		<height units="in">70</height>
		<weight units="lb">151.0</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Giant Ant</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>205</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>10</IQ>
	<HT>10</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Fit</name>
				<type>Physical</type>
				<base_points>5</base_points>
				<reference>B55</reference>
				<notes>+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="yes" type="race">
			<name>Giant Ant</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Clinging</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<modifier version="1" enabled="no">
						<name>Specific</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B43</reference>
						<notes>@Common Material@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specific</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B43</reference>
						<notes>@Uncommon Material@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specific</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B43</reference>
						<notes>@Absurd Material@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Attraction</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>P45</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Low Gravity</name>
						<cost type="percentage">-5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>P45</reference>
					</modifier>
					<reference>B43</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>5</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Discriminitory Smell</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Emotion Sense</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Profiling</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P47</reference>
					</modifier>
					<reference>B49</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Extra Legs</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>@3 or 4@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B54</reference>
					</modifier>
					<modifier version="1">
						<name>Six legs</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B55</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@7+@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B55</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Long</name>
						<cost type="percentage">100</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B55</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cannot Kick</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B55</reference>
					</modifier>
					<reference>B54</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>10</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>15</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>Sup24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Lifting ST</name>
					<type>Physical</type>
					<levels>25</levels>
					<points_per_level>3</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">400</cost>
						<affects>total</affects>
						<reference>P58</reference>
					</modifier>
					<reference>B65</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<attribute_bonus>
						<attribute limitation="lifting_only">st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Nictitating Membrane</name>
					<type>Physical, Exotic</type>
					<levels>5</levels>
					<points_per_level>1</points_per_level>
					<reference>B71</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Peripheral Vision</name>
					<type>Physical</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Easy to Hit</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B75</reference>
						<notes>Others can target your eyes at only -6 to hit</notes>
					</modifier>
					<reference>B74</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Telecommunication</name>
					<type>Mental/Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>Infrared Communication</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Laser Communication</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Radio</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Telesend</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Broadcast</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Short Wave</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Universal</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Video</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Racial</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Receive Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Send Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1">
						<name>Vague</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional Sound</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Gravity Ripple</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Neutrino</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sonar</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Burst</name>
						<cost type="percentage">30</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FTL</name>
						<cost type="percentage">120</cost>
						<affects>total</affects>
						<reference>P82</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Secure</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P82</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sensie</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>P82</reference>
					</modifier>
					<modifier version="1">
						<name>Scent Marking</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<notes>Can leave messages as chemical trails</notes>
					</modifier>
					<reference>B91</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Tunneling (Move 2)</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<base_points>30</base_points>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Hands Free</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P86</reference>
					</modifier>
					<modifier version="1">
						<name>Reliable</name>
						<cost type="percentage">5</cost>
						<levels>14</levels>
						<affects>total</affects>
					</modifier>
					<reference>B94</reference>
					<notes>Leaves stable tunnel on 12 or less</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vibration Sense</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<modifier version="1" enabled="no">
						<name>Universal</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B96</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sense of Perception</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P86</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Targeting</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P86</reference>
					</modifier>
					<reference>B96</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Decreased Intelligence</name>
					<type>Mental</type>
					<levels>8</levels>
					<points_per_level>-20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Ham-Fisted (Severe)</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="contains">artist</name>
						<specialization compare="is anything"></specialization>
						<amount>-6</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">jeweler</name>
						<specialization compare="is anything"></specialization>
						<amount>-6</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">knot-tying</name>
						<specialization compare="is anything"></specialization>
						<amount>-6</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">letherworking</name>
						<specialization compare="is anything"></specialization>
						<amount>-6</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">lockpicking</name>
						<specialization compare="is anything"></specialization>
						<amount>-6</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">pickpocket</name>
						<specialization compare="is anything"></specialization>
						<amount>-6</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sewing</name>
						<specialization compare="is anything"></specialization>
						<amount>-6</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sleight of hand</name>
						<specialization compare="is anything"></specialization>
						<amount>-6</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">surgery</name>
						<specialization compare="is anything"></specialization>
						<amount>-6</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">fast-draw</name>
						<specialization compare="is anything"></specialization>
						<amount>-6</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">machinist</name>
						<specialization compare="is anything"></specialization>
						<amount>-6</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">mechanic</name>
						<specialization compare="is anything"></specialization>
						<amount>-6</amount>
					</skill_bonus>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">high manual dexterity</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Horizontal</name>
					<type>Physical, Exotic</type>
					<base_points>-10</base_points>
					<reference>B139</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>No Depth Perception</name>
					<type>Physical</type>
					<base_points>-15</base_points>
					<reference>B144</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">one eye</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>One Arm</name>
					<type>Physical</type>
					<base_points>-20</base_points>
					<reference>B147</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Selfless</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>6</cr>
					<reference>B153</reference>
					<notes>Applies to own colony; everything else is either an enemy, food or both</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Monster)</name>
					<type>Social</type>
					<base_points>-15</base_points>
					<reference>B155</reference>
					<notes>-3 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Wealth (Dead Broke)</name>
					<type>Social</type>
					<base_points>-25</base_points>
					<reference>B25</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Increased Size</name>
					<type>Physical</type>
					<levels>1</levels>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no" type="metatrait">
				<name>Meta-Trait: Wild Animal</name>
				<reference>B263</reference>
				<advantage version="2">
					<name>Bestial</name>
					<type>Mental, Exotic</type>
					<base_points>-10</base_points>
					<reference>B124</reference>
				</advantage>
				<advantage version="2">
					<name>Cannot Speak</name>
					<type>Physical</type>
					<base_points>-15</base_points>
					<reference>B125</reference>
				</advantage>
				<advantage version="2">
					<name>Hidebound</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B138</reference>
				</advantage>
				<advantage version="2">
					<name>Taboo Trait (Fixed IQ)</name>
					<type>Physical</type>
					<reference>B263</reference>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Sterile</name>
				<type>Physical</type>
				<base_points>-1</base_points>
			</advantage>
		</advantage_container>
	</advantage_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
